Difference between revisions of "Pk howto"
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where foo2.elf -- is name of your main executable, which should start upon disk boot-up. | where foo2.elf -- is name of your main executable, which should start upon disk boot-up. | ||
+ | |||
+ | And here is the sample "Hello world" program. | ||
+ | |||
+ | |||
+ | #include <phantom.h> | ||
+ | #include <stdio.h> | ||
+ | // | ||
+ | //definition of virtual task1 function | ||
+ | int task1(void * param1,void * param2); | ||
+ | // | ||
+ | //our main | ||
+ | void main() | ||
+ | { | ||
+ | int maintask;// this will be our task handler | ||
+ | // | ||
+ | // | ||
+ | pg_init(); // init of graphics subsystem | ||
+ | pc_init(); // init of control subsystem | ||
+ | ps_init(); // init of systemwide parameters, including libc | ||
+ | // | ||
+ | maintask=pk_createtask(task1,100);//task creation -- priority is set to average (255 - max. 0 - min) | ||
+ | // | ||
+ | // | ||
+ | while(maintask) // waiting for task completion -- the handler of destroyed task will be 0 | ||
+ | pk_yield(); // yield CPU time to any one.... be nice to others | ||
+ | // | ||
+ | pk_destroytask(main); //perform suicide :) | ||
+ | } | ||
+ | // | ||
+ | // | ||
+ | int task1(void * param1,void * param2) | ||
+ | { | ||
+ | int m_vbl; /// our vbl handler | ||
+ | int m_bitmap; // our bitmap handler | ||
+ | // | ||
+ | m_vbl=pg_createvbl(VBL_DEFAULT); // create standard vbl | ||
+ | // | ||
+ | m_bitmap=pg_createbitmap(320,240,16); // create bitmap, 320x240 pixels with 16 bit colors | ||
+ | // | ||
+ | pg_attachstream(m_bitmap,stdio); // attach our stdio stream, to appear on bitmap as text | ||
+ | pg_vblattachbitmap(m_vbl,m_bitmap); // attach our bitmap to our vbl -- currently no other parameters | ||
+ | pg_applyvbl(m_vbl); // attach our vbl into system display list -- enables our display | ||
+ | // | ||
+ | printf("Hello world\n"); | ||
+ | printf("(c) 2006 Felix.\n"); // :) | ||
+ | // | ||
+ | while(pc_padhit(0)==0) //wait for any button press on joypad 0 | ||
+ | pk_yield(); //be nice to others | ||
+ | // | ||
+ | pg_attachstream(m_bitmap,0); // remove stream attachement | ||
+ | pg_removevbl(m_vbl); // remove our vbl from system display list --- at this point all user will see is a blank screen | ||
+ | pg_vblremovebitmap(m_vbl,m_bitmap); // remove our bitmap from our vbl | ||
+ | pg_destroybitmap(m_bitmap); // destroy our bitmap | ||
+ | pg_destroyvbl(m_vbl); // destroy our vbl | ||
+ | // | ||
+ | pk_destroytask(task1); // perform suicide | ||
+ | } |
Latest revision as of 20:24, 5 September 2006
The typical Phantom development flow is
development of the title -> compilation -> creating the disk structure -> mkisofs -> blessiso -> sign
all steps are obvious besides, may be, creating of the disk structure.
here is the sample disk structure
/ | +---Phantom.sys | | +---foo | | | | | +--- foo2.elf | +--- autostart.cmd
where -- Phantom.sys is directory, supplied with Phantom SDK, just copy it to the root of the disk; foo -- sample directory, foo2.elf -- sample file executable file, autostart.cmd -- script, executed upon disk booting.
In order to sucessfully initialize Phantom SDK one should include following lines in the begining of the autostart.cmd
!kernel.complete !graphics.load !sound.load !hardware.complete !hardware.authorize !device.load !device.createevents /foo/foo2.elf
where foo2.elf -- is name of your main executable, which should start upon disk boot-up.
And here is the sample "Hello world" program.
#include <phantom.h> #include <stdio.h> // //definition of virtual task1 function int task1(void * param1,void * param2); // //our main void main() { int maintask;// this will be our task handler // // pg_init(); // init of graphics subsystem pc_init(); // init of control subsystem ps_init(); // init of systemwide parameters, including libc // maintask=pk_createtask(task1,100);//task creation -- priority is set to average (255 - max. 0 - min) // // while(maintask) // waiting for task completion -- the handler of destroyed task will be 0 pk_yield(); // yield CPU time to any one.... be nice to others // pk_destroytask(main); //perform suicide :) } // // int task1(void * param1,void * param2) { int m_vbl; /// our vbl handler int m_bitmap; // our bitmap handler // m_vbl=pg_createvbl(VBL_DEFAULT); // create standard vbl // m_bitmap=pg_createbitmap(320,240,16); // create bitmap, 320x240 pixels with 16 bit colors // pg_attachstream(m_bitmap,stdio); // attach our stdio stream, to appear on bitmap as text pg_vblattachbitmap(m_vbl,m_bitmap); // attach our bitmap to our vbl -- currently no other parameters pg_applyvbl(m_vbl); // attach our vbl into system display list -- enables our display // printf("Hello world\n"); printf("(c) 2006 Felix.\n"); // :) // while(pc_padhit(0)==0) //wait for any button press on joypad 0 pk_yield(); //be nice to others // pg_attachstream(m_bitmap,0); // remove stream attachement pg_removevbl(m_vbl); // remove our vbl from system display list --- at this point all user will see is a blank screen pg_vblremovebitmap(m_vbl,m_bitmap); // remove our bitmap from our vbl pg_destroybitmap(m_bitmap); // destroy our bitmap pg_destroyvbl(m_vbl); // destroy our vbl // pk_destroytask(task1); // perform suicide }