Pk howto
The typical Phantom development flow is
development of the title -> compilation -> creating the disk structure -> mkisofs -> blessiso -> sign
all steps are obvious besides, may be, creating of the disk structure.
here is the sample disk structure
/ | +---Phantom.sys | | +---foo | | | | | +--- foo2.elf | +--- autostart.cmd
where -- Phantom.sys is directory, supplied with Phantom SDK, just copy it to the root of the disk; foo -- sample directory, foo2.elf -- sample file executable file, autostart.cmd -- script, executed upon disk booting.
In order to sucessfully initialize Phantom SDK one should include following lines in the begining of the autostart.cmd
!kernel.complete !graphics.load !sound.load !hardware.complete !hardware.authorize !device.load !device.createevents /foo/foo2.elf
where foo2.elf -- is name of your main executable, which should start upon disk boot-up.
And here is the sample "Hello world" program.
#include <phantom.h> #include <stdio.h> // //definition of virtual task1 function int task1(void * param1,void * param2); // //our main void main() { int maintask;// this will be our task handler
// //
pg_init(); // init of graphics subsystem pc_init(); // init of control subsystem ps_init(); // init of systemwide parameters, including libc
//
maintask=pk_createtask(task1,100);//task creation -- priority is set to average (255 - max. 0 - min)
// //
while(maintask) // waiting for task completion -- the handler of destroyed task will be 0 pk_yield(); // yield CPU time to any one.... be nice to others
//
pk_destroytask(main); //perform suicide :) }
// //
int task1(void * param1,void * param2) { int m_vbl; /// our vbl handler int m_bitmap; // our bitmap handler
//
m_vbl=pg_createvbl(VBL_DEFAULT); // create standard vbl
//
m_bitmap=pg_createbitmap(320,240,16); // create bitmap, 320x240 pixels with 16 bit colors
//
pg_attachstream(m_bitmap,stdio); // attach our stdio stream, to appear on bitmap as text pg_vblattachbitmap(m_vbl,m_bitmap); // attach our bitmap to our vbl -- currently no other parameters pg_applyvbl(m_vbl); // attach our vbl into system display list -- enables our display
//
printf("Hello world\n"); printf("(c) 2006 Felix.\n"); // :)
//
while(pc_padhit(0)==0) //wait for any button press on joypad 0 pk_yield(); //be nice to others
//
pg_attachstream(m_bitmap,0); // remove stream attachement pg_removevbl(m_vbl); // remove our vbl from system display list --- at this point all user will see is a blank screen pg_vblremovebitmap(m_vbl,m_bitmap); // remove our bitmap from our vbl pg_destroybitmap(m_bitmap); // destroy our bitmap pg_destroyvbl(m_vbl); // destroy our vbl
//
pk_destroytask(task1); // perform suicide }